![]() While most HUD elements have a consistent file name, *some* of them are dumped under a different name for each area where I use them. This has the double benefit of making the HUD elements smaller and less blurry (visual improvement, in my opinion) and giving more free view of the actual game (I always found the HUD in Twilight Princess to be a little too large to begin with). The original images are not modified by me and therefore don't lose in quality (except for the quality loss coming from the conversion to PNG). By doing this, I am effectively making the HUD elements smaller, because Dolphin will not zoom them as strongly as it did before. My idea is as follows: I edit the original HUD elements by simply adding a larger canvas around them (for example, I take a 40x80 pixel PNG image from the dump folder and enlarge it to 60x120 by adding transparent pixels around the existing image). Naturally, I first looked for an existing texture pack that could solve this, but it turned out there isn't really a texture pack in existance that provides a high-quality HUD while maintaining the original art style. ![]() I've been trying to make the HUD of Twilight Princess less blurry when playing in 1080p. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |